Oct
25
2011

The Origins of Fling a Thing

fat_preview

“Suckies” The initial idea for our brand new iPhone game Fling a Thing first popped into our heads back in early March 2011.  Dave K. had emailed me about 4 different game ideas that he wanted to get my take on. All 4 of them had a lot of fun potential and I instantly visualized them all in the same visual style as Thumpies, one of our previous game titles. We thought it would be cool [...]

Oct
11
2011

Entering the 3rd Dimension with Dark Incursion

Dark Incursion

When I was asked to sit and write a blog post about myself and Dark Incursion(a game that BBB will be releasing in the app store very soon), I thought… what can be said about me?  The first thing that came to my mind is that video games have been a huge part of my entire life.  I’m sure others have said that exact same thing, but they’re full of crap.  All the way back [...]

Oct
11
2011

Randy V

Randy van der Vlag

Randy van der Vlag has been a Senior CG Artist at Big Blue Bubble since 2007.  He enrolled in Algonquin College’s Classical Animation program in 1998, but found his true calling in Game Development soon after graduation. Now with 9 years industry experience, Randy shares his time with his two passions: working in the video game industry, and being a loving husband and father.

Sep
7
2011

Burn the Rope: Worlds ~ Watch the Video Trailer

Icon@2x

As our fans know, the release of Burn the Rope: Worlds is coming up fast! We are running around all day trying to make this a really great new release. Even more exciting for our followers is the chance to get a sneak peek at the game, and see all of the cool new features! Check out the new video trailer… Keep checking back for the latest Burn the Rope: Worlds news!

Jul
29
2011

Awkwardly Awesome at the Front Desk…

Robyn Bremner - Assistant Producer

I thought I would introduce my new segment, with hopes that we can get a little interaction going. This VERY interesting segment is basically me interviewing my coworkers to find out their hopes and dreams for the future of the video-game industry. We also want you guys to get to know us a bit better. Now, about the interaction: I take reader requests! If there is anything I’ve learned in the last 3+ years, it [...]