Browsing articles in "Posts"
Apr
6
2011

Burn the Rope adds new “Puzzle of the day” feature to both paid and free version!

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Big Blue Bubble is pleased to announce that players of Burn the Rope for the iOS can now get a new puzzle every day. Players can log in daily to see a fresh, new challenge. Additionally, Burn the Rope fans are invited to submit their original puzzle ideas for development as a Puzzle of the Day! Puzzle of the Day This absolutely unique game feature is introduced in the 1.3 game update now available to all users. Every day, players of Burn the Rope for the iPhone will receive [...]

Apr
5
2011

Thumpies: The Making of an Odd-Ball Rhythm Game (Part 1 of 4)

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“Follow the Bouncing Ball” It was November of 2009 and I was asked by my Producer David K. to take a peek at a small iPhone prototype he’d been working on that he believed might have some potential.  Dave and I had just finished working together on a title for Namco called Garters & Ghouls and we seemed to have good synergy, bouncing ideas back and forth and inspiring each other.  Garters & Ghouls was full of [...]

Apr
1
2011

This is no Joke! ~ Spring 24 Hour Sale on iOS Games

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    Spring 24 Hour Sale on iOS Games No, this isn’t an April Fool! Starting tonight at 5PM EST our awesome iOS titles will be on sale! We’re leaping into spring by putting a bunch of Big Blue Bubble iOS games on sale for 24 hours! If you’ve been meaning to download some of our games and haven’t gotten around to it, now is the time for action.  We’ve got a lot of great [...]

Mar
31
2011

Drawn by Fate: How I got into the video game biz (Part 2 of 2)

Original art by Mark Maia for BBB

  Illustration Technical (ILT later to be renamed DMA: Digital Media Arts) that’s what she chose, and that’s what I applied for… nothing else. I convinced myself that if I didn’t get into this course, it just wasn’t meant to be. And low and behold I got in… legitimately this time. On day one I knew I had to make my move and pick a college buddy before the good ones were all taken, enter [...]

Mar
29
2011

The Making of Burn The Rope (Part 2 of 2)

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Creation At first we only had an artist free, Jamie R.to start work on the project. All of our programmers were busy on other projects so the art started out without any working prototype to test it in. He came up with the Wickman character, the cottage screen and the first pass at all the bugs. He was also able to create over 200 level designs. Then a new project had started up and Jamie’s [...]

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