Browsing articles tagged with " Artist"

Drawn by Fate: How I got into the video game biz (Part 2 of 2)

Original art by Mark Maia for BBB

  Illustration Technical (ILT later to be renamed DMA: Digital Media Arts) that’s what she chose, and that’s what I applied for… nothing else. I convinced myself that if I didn’t get into this course, it just wasn’t meant to be. And low and behold I got in… legitimately this time. On day one I knew I had to make my move and pick a college buddy before the good ones were all taken, enter [...]


Burn the Rope: From The Art Side


“Rename of the Game”  This might be an interesting tidbit – for the early part of Burn the Rope’s development we were actually planning on calling it Firebug.  We rather liked that name!  Jamie R. who was the initial artist on the team had done some great logos using that name, and he created the little flame guy called Wickman and had him chasing a cowering and flaming bug.  The name Firebug stood out and had a [...]


Drawn by Fate: How I got into the video game biz (Part 1 of 2)

Becoming an Artist in the Gaming Industry How did I get into the video game industry? Well, I’d like to think that hard work, raw talent and persistence got me to where I am, at least I hope so. I mean… to make it this far in my career and simply chalk it up to dumb luck, well that’s just sad. Dumb luck is for people who fall over backwards into circumstances that they would [...]


Chris E.


  Chris E. has been a computer graphics artist in the videogame industry for about 10 years now and he’s been with Big Blue Bubble since July of 2009.  He has worked on quite a wide range of videogame titles from Burn the Rope to Battlefield: Bad Company to Borderlands, and he was the artist behind the co-creation of the award winning iPhone game Thumpies.  He lives with his four cats (Zig-Zag, Ripper, Sally-Doodle, and Izit) and when he’s not scooping out litter-boxes he likes to spend [...]