Browsing articles tagged with " Dave"
Mar
29
2011

The Making of Burn The Rope (Part 2 of 2)

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Creation At first we only had an artist free, Jamie R.to start work on the project. All of our programmers were busy on other projects so the art started out without any working prototype to test it in. He came up with the Wickman character, the cottage screen and the first pass at all the bugs. He was also able to create over 200 level designs. Then a new project had started up and Jamie’s [...]

Mar
22
2011

Burn the Rope: From The Art Side

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“Rename of the Game”  This might be an interesting tidbit – for the early part of Burn the Rope’s development we were actually planning on calling it Firebug.  We rather liked that name!  Jamie R. who was the initial artist on the team had done some great logos using that name, and he created the little flame guy called Wickman and had him chasing a cowering and flaming bug.  The name Firebug stood out and had a [...]

Mar
18
2011

Big News for Burn the Rope from Big Blue Bubble, iPads Join the Fun!

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(March 18, 2011) Big Blue Bubble’s Burn the Rope is bigger and better than ever with a version for the iPad launching today! Now is the time to join in the flame-lighting fun with bigger graphics, brighter fire, and Wickman as you’ve never seen him before! Burn the Rope HD also features an innovative new touch control scheme exclusive to the iPad that lets players rotate the puzzle on-screen. Burn the Rope is a casual puzzle title that was originally [...]

Mar
17
2011

Thumpies Beat Their Way onto the Mac App Store!

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Big Blue Bubble is proud to announce that their award winning – choked-full of rhythm gaming fun – Thumpies has officially landed on Apple’s Mac App Store! With the critics raving, Thumpies has taken the iPhone by storm with its unique blend of rhythm gaming and beat matching. Fun for players of all ages, a quirky art design accompanied by a unique musical score composed by award winning industry veteran David Kerr sets Thumpies in a genre [...]

Mar
14
2011

The Making of Burn The Rope (Part 1 of 2)

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The First Spark I’ve had many people ask me how I came up with such a unique game play mechanic for “Burn the Rope” so I thought I’d share the answer with everyone. When brainstorming for game ideas I thought it would be interesting to take an extremely basic approach and not ask myself what would be a cool game but instead ask what things in life we have evolved to enjoy. I could go [...]

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